⇒ Red Red, Blue Blue, Green Green, White White, Disabled disabled. Absurdly high values can degrade image quality (pixels beginning to shimmer). RENDERING RESOLUTION global.reicast_internal_resolutionĮnhancement. Recommended “Off” for most games as they don't experience issues (or you have a weak machine), “On” if the game has these particular issues. This can avoid certain emulation issues (flashing screens, glitchy video). When threaded rendering is on (on by default), waits for the GPU to finish rendering the frame before dropping the current one. SYNCHRONOUS RENDERING global.reicast_synchronous_rendering Settings that apply to all systems this core supports This system scrapes metadata for the “atomiswave” and “arcade” groups and loads the atomiswave set from the currently selected theme, if available. In 2004, Sammy would end up merging with Sega. Sammy itself would develop the majority of titles for its arcade system. However, after the release of Metal Slug 6, SNK moved onto other systems. With the retirement of the Neo Geo MVS, SNK chose to use the Atomiswave as its next system to develop games for. This made it a very attractive option for arcades wanting to make the most of their purchase. In this same vein, the cabinet's control panel could be swapped out as well, allowing for a variety of sticks, lightguns and steering wheel JAMMA peripherals to be used by a single system. The Atomiswave is known for using interchangeable game cartridges for its games, allowing for easy switching between them. Because of this, emulation of NAOMI games is usually best done with a Dreamcast emulator (modifications have already been made to allow for this in Flycast, for instance). It is based on Sega's Dreamcast console, and thus shares a lot of its hardware with it. The Atomiswave is a arcade developed by the Sammy Corporation.
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